There is something cool about throwing a dagger at a guy, then closing the distance and taking the dagger from the guys chest as his dead body falls to the ground and stabbing another guy with it (which nicely fits into the 3 action economy).Īnother idea is having multiple magic daggers, and having the multiple daggers being a positive as they can all be different, giving you some versatility. Unlike older version of returning, at least this one returns your weapon to you as soon as the strike is resolved so you don't have to worry about multiple returning weapons. In terms of damage, it probably works out as a wash even without the extra damage dice because of the strength damage (though it will depend on dice size, and I haven't run the math).Ĭertainly the easiest way is just buying a weapon with the returning rune. However, your thrown weapon gets to add strength (something even propulsive weapons only get half of) and you get to use your main attack attribute rather than switch to dex. ![]() It's expensive, but the damage dice bonus is the more expensive of the two runes. Instead you just buy multiple weapons with attack bonus runes at max, and damage dice bonus runes at one less than max for your level. ![]() ![]() If you throw a weapon, it's definitely easiest if you have the returning rune. ![]() Well, lets think of it as a comparison to ammunition based weapons.
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